I’m not much of a poker player. I love home games, dealer’s choice, low limit games – just as long as the most I can lose would be equal to the cost of a McDonald’s Happy Meal. But it’s the poker room in casinos that we had the big question about.
“What makes a good poker room?” It seems it takes a lot of little things and big things combined. Poker player preferences are as different as the casinos themselves.
One thing I found to be typical – a consensus on what makes a good poker room was not easily found at first. A few basics did pop up often : the room’s rules should be clear, the dealers should be pleasant. The staff should keep an eye out for cheats and colluders. That being said, without a lot of experience, I checked out poker forums and asked the question “what makes a good poker room?” However, to quote Paul Harvey, now, “for the rest of the story.”
Concerning the Rake:
First of all, the “rake” is the scaled commission fee taken by a card room operating a poker game. It is generally 2.5 to 10 percent of the pot in each poker hand, up to a predetermined maximum amount. Obviously, most players prefer a lower rake %. Low rake is sometimes switched with time charge, especially in the early mornings. Some players actually had decisive limits – 5 percent rake and a $3 maximum per hand, 10 percent with a $4 maximum is the highest that should be charged.
Second, a BBJ, “Bad Beat Jackpot” is also not preferred. What is a “bad beat jackpot”? It’s when a poker room pays out an amount of money if a very good hand (usually Quad Eights or better) ends up losing to another hand. This “bad beat jackpot” is usually divvied up between all of the players at the table who participated in the hand that was played. In most circumstances, the loser of the hand will receive 50% of the bad beat jackpot, the winner of the hand will receive 25% and the remaining players will split the remaining 25%. The “bad beat jackpot” accrues over time and grows based on how much rake the poker room is collecting. The low rake combined with fewer BBJ’s are preferred.
Most players like what everyone in a casino prefers – a comfortable place to play. One player said, “The poker room exists to generate rake and the best way to generate rake is to provide an atmosphere that people enjoy. If I ran a poker room, I wouldn’t be in the “Poker” business, I would be “hosting a party and a party atmosphere” (business)…..Make the poker room fun. Hire/train competent staff because it makes the room more fun and increases your drop.”
But to most, quiet is most conducive to a comfy atmosphere. The room should be clean, good-looking, and well-lit, with nice chairs and cushions, and bathrooms. Many players admitted they prefer a poker room with space, especially at and between the tables.
When it comes to smoking, most players seem to be changing towards a non-smoking poker room. “I ‘ve played in rooms where smoking is allowed and it’s horrible. Can’t get away from it. Your cloths smell terrible afterwards. A smoker in a no-smoking room can always take a walk to indulge but a non-smoker basically doesn’t enjoy their time playing (especially when Mr. Chimney sits down right next to you).”
Comfort can be a product of the way management enforces good etiquette and nice behavior so that everybody feels comfortable – which brings us to our next consideration, the Management of the Room.
Concerning the Management of a Poker Room:
The first part of what management controls is getting to the table. almost unanimous was the preference for “…quick to get from waiting list to seated at a table…”
Every room needs someone on duty 24/7 who knows all the games who knows all the correct rulings, and is accessible to the dealers and the players. Great managers, or “floor-men,” are guys who know when to intervene and guys who know when to let the players handle their own situations.
The sign-up desk should be warm and friendly instead of ignoring its patrons, standing there politely waiting. “Greeting people poorly is a very common problem in poker rooms,” said one response. “If you aren’t a people person, don’t work the sign-up desk. Floor people should also have some people skills instead of having an assertive, officer-like attitude. A friendly person who approaches situations professionally and makes informed decisions will please more people in the long term. Correctness is most important but you can make correct decisions and still be pleasant.” Which brings us to part four.
The Poker Room Staff
Good dealers are a must, good floor people as well and other support staff like cashiers, chip runners, wait staff etc. Everybody agrees you should have great dealers. But some people think a great dealer tells jokes and gives his sports picks, while others think a great dealer never says a word except what has to be said to call the game. Being a good dealer is not that easy – just think back to your sessions. It must be hard being a dealer for years. Dealing with lots of rude customers really much take its toll. Maintaining a smile night after night of people accusing you of giving them bad cards, etc. has to be emotionally draining.
Here are “good dealer traits” that were mentioned mostly:
- Most of the dealers have been here at least 4+ years.
- Good dealers deal a decently paced game
- Dont talk too much
- Know the game left and right
- Very courteous especially to the losing players.
- Provide a consistent experience as other dealers (which suggests better training by management)
- Treats 1-2 (limit) players like 10-20 (limit) players. (i.e., treating all players like they’re important)
Wait staff should represent the positive aspect of the service industry. Visiting players and people on vacation expect polite and fast cocktail service.
Concerning the Games:
A lot of tables with a wide mix of games, including stud, seems to be best – games for high rollers, games for low-rollers (one player called them ‘degens‘ as in degenerates, but that’s kinda harsh!), games for hobbyists and games for the low limit players to introduce them to poker, let them learn on and move up in stakes. Good games seems to be the most imports factor, and yet the house has little control. Players who make good games tend to flock to the best run rooms. So, the clientele ultimately plays the most important part of good games. What a revelation!!!
What was lower in considerations and THE FINAL CONCLUSION
Can you believe that being treated well was more important in my findings than free food, drinks, and comps? Promotions, and all the amenities were important, but not if the place was a mess, run poorly, and made the players uncomfortable with the game.
So, my conclusion is this:
- Management must care and cater for its players
- This will attract the best clientele, raising the interest and packing it’s poker room.
- If the poker room is packed, then the rake will be small, with tournaments and a variety of games.
Heard this before? Sure, SERVICE COUNTS. It’s the same old thing we have been saying for years, as we see casinos change to a business first model instead of the service / hospitality model we were used to in years past. It’s the same for any part of the casino, not just the poker room. Happy players means repeat business of the best kind. Treat players fairly, make them feel like valued customers, and they’ll come back for more. Simple……….too bad it’s more often a thing of the past….and that’s the rest of the story!